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Screeps api
Screeps api











screeps api
  1. Screeps api how to#
  2. Screeps api full#
  3. Screeps api code#

Missing Articles or Links Īs with any community wiki, we have orphaned articles that aren't linked to from elsewhere, dead-end articles that don't link to other articles, and uncreated articles that are linked to from existing articles (these are the red links you might see around the place). If there are any changes, an external link to the blog announcement may be warranted. External links to the API or developers' documentation pages are acceptable.

Screeps api how to#

Discussions of tactics for towers (heal vs attack for defense), or common placement of links, and how to implement them is the important part. The example above in the rules is the perfect example: the classes "StructureWall" and "StructureRampart" both fit in the article "Defensive Structures." If a structure is important enough to warrant its own article, start with a basic overview, then roll into common (and perhaps uncommon) uses for it, different implementations of the uses (if applicable) and the pros and cons for everything. Not every in-game class or object needs its own article. This occurs when there is simply not enough content to justify a new article. Concepts can be included in game object articles such as "healing with towers" being a subsection of "StructureTower". If there are multiple implementations, discuss each including pros and cons. Other concepts are not as grandiose as high-level concepts, but should be treated similarly.

Screeps api code#

Under no circumstances should raw code be posted in text or picture form, unless there is no way to explain the concept otherwise. "StructureWall" redirecting to "Defensive_Structures#wall"). If a concept is important enough, but not worthy of its own article, you may create a link, redirecting to that section, so users can access it in the URL as if it were an article (e.g. An explanation of what the concept is and similarities common in most implementations can be had in an overview section, then dive into more detailed concepts, linking to other articles for each if they are large enough to justify it.

Screeps api full#

High level concepts, like Operating System design or Source Keeper Mining are concepts that lean heavily on a full understanding of multiple smaller concepts. For example, the classes "StructureWall" and "StructureRampart" both fit in the article "Defensive Structures," which would briefly explain the differences between the two, then go into concepts and usages applicable to both.

  • Some in-game objects are not worthy of getting their own page.
  • screeps api

    Solicit for advice from the community in #wiki before posting any code. Pictures of example code will only be used when there is no way to explain a concept succinctly without it.

  • Do not provide raw code in text form under any circumstances.
  • screeps api

    Provide a cursory overview, and a link to the existing location.

  • Do not provide a detailed explanation of anything that is already well explained in the API page or Documentation.
  • If information is provided elsewhere, a cursory description/explanation and a link to the original source will suffice.
  • If you identify any opinions, either blunt or veiled, bring them up to the community in the #wiki channel in our community's slack.
  • As with any other wiki, the goal is to solely state facts.
  • 6 Other useful Links for new Contributors.












  • Screeps api